Cambridge Game Jam Logo

Cambridge Game Jam 2025

7th – 9th February

Build a game in 48 hours!

17
Days
06
Hours
15
Minutes
48
Seconds

Sponsored by

Iconic Games Hudson River Trading Jane Street Qube RT

Run by

Cambridge University Computing and Technology Society First

Collaborating with

Cambridge University Game Dev Society Cambridge University Competitive Programming Society

About

Cambridge Game Jam is a 48 hour game jam hosted by the Cambridge University Computing and Technology Society. Over an action-packed weekend, you will have 48 hours to build a game in teams or individually based around a theme (announced at the beginning of the jam)!

Schedule

Friday 7th February

  • 17:00 Opening ceremony
  • 17:30 Hacking begins!
  • 19:00 Dinner

Saturday 8th February

  • 09:00–12:00 Breakfast
  • 13:00 Lunch
  • 18:30 Dinner

Sunday 9th February

  • 09:00–12:00 Breakfast
  • 13:00 Lunch
  • 17:00 Hacking ends
  • 17:30 Submission deadline + Dinner
  • 18:30–20:30 Game demos!
  • 20:30–21:00 Judging begins
  • 21:00–22:00 Prize ceremony

Rules

Entry

  • The maximum team size is 4. Any bigger, and we might have to split you up. Solo participation is allowed, but hacking is better with other people!
  • Due to departmental rules, participants must be students at the University of Cambridge.

House rules

  • Please do not bring food into the Intel lab! All food must stay downstairs in the street. 🍕
  • You must not bring or consume alcohol at the event.
  • Staying after hours is done so at your own risk and subject to Lab opening times!
  • All participants must follow our Code of Conduct.

Submission

  • All work on projects must be done at the game jam. Using existing open source code is allowed if credited, but the project should be substantially new.
  • Working on a project and open sourcing it for the sole purpose of using the code in the game jam is against the spirit of the rules and is not allowed.
  • AI assistants (Copilot, ChatGPT, etc.) are allowed when writing code, but don't go overboard. For example, using AI assistants as a tool to help you code is fine, but asking one to generate a whole game or the core logic of your game is not allowed. Images generated by external (not part of your project) AI models must be credited, but such use is discouraged.
  • After hacking finishes, representatives for each track will go around to look at each demo. You are free to look at other projects, as long as one team member is available to present a demo of their project.
  • If you discover a breaking bug during your demo with a trivial fix, that's okay to rectify. 🐛
  • Submissions must support Windows 10/11 or Web at minimum.
  • Submissions must not require additional software to be installed in order to run.
  • You may submit a compressed .zip/.rar/.7zip file if the submission is too big for itch.io (itch.io has a 1GB limit).
  • Submissions will be made to itch.io.

FAQ

Organising Committee

  • Kevin Bhupal
  • Brian Chen
  • Jeremy Chen
  • Alex Davies
  • Cameron Fox
  • Dylan Moss
  • Sam Shakeshaft
  • Affan Siddiqui
  • Bekalu Terefe-Zenebe
  • Xavier Yeo